top of page
ALROVI
INTERACTIVE
JELLYFISHING SIM PET MODELS
Tools: Blender - 3D Modelling, Texture Painting, Roblox Studio - Game Engine

Background: Jellyfishing Simulator is a Spongebob-inspired game on the Roblox platform in which the goal is collect pets, upgrade your equipment, uncover secrets, and become the ultimate jellyfisher. This game boasts over 950,000 play sessions and is targeted towards children 6-16 years of age. My objective for this project was to revamp the entire map design, create any extra needed assets, and help with extra bug plus game loop testing.
Creating the Models: The pet models was intended as unlockable pet assets and something to be equipped by the player for the game's new Paradise Egg. I wanted to do something different than the typical Roblox simulator game cubed pet models, whilst making something cute at the same time to appeal to the target audience. I used duck, crab, turtle, and pirate hat reference for modelling. For the UV mapping I combined the different parts of the object into one, resulting in only three textures total, one for each pet model, whilst I used Blender's built-in texture painter integrated with Photoshop for the textures.
JELLYFISHING SIM GAME MAP
Tools: Blender - 3D Modelling, Texturing, Roblox Studio - Game Engine, Texturing, VFX

Creating the Map: This new map is a revamp of the old map. The initial process of making this map involved conducting research on other games and examining what others did well. I found that a great map design feature in similar games is to convey a sense of progression and direction.
I then proceeded to make a sketch highlighting this new feature, while also designing something that corresponds to the game's theme and accounting for the placements of core game mechanics such as portals, shops, and leaderboards. Taking into consideration feedback for the dev team, I then proceeded to start modelling.
Pre-Revamp Map Layout
New Map Layout


While in the pre-revamp, there is only one map connecting different unlockable stages of the game, the new map features a portal system in which players can unlock to access newer stages of the game. A problem with how the previous map implemented it is that players are able to see what the environment in the next stage looks like, but in the newer map, players are motivated to unlock the portal. This gives a sense of progression and exploration.

While few assets were reused, such as the shop stand, the vast majority of the map's elements were meticulously crafted by me. This ensures a consistent style through the entire revamp, resulting in a visually cohesive experience. Additionally, by incorporating organic shapes and placements of varying assets, the map gains a newfound sense of depth and immersion. Gone is the flat and lifeless environmental feel of its predecessor. Instead, the updated map boasts a vibrant and dynamic environment, captivating the target audience.



Implementing VFX: When it comes to map building, an often overlooked but incredibly powerful tool is visual effects (VFX). A good amount can bring life to static environments, adding a layer of immersion. Using flat images from Roblox's public asset library, adjusting the built in particle emitter and creating layers with the emitter depending on need, below are examples of the effects I had made.




bottom of page